Cinematics Artist - Kirkland, Wash.
WB Games Inc. seeks a Artist, Cinematics for the Monolith Development department. The employee will design and implement cinematic sequences that will be used in various game projects. The job requires a deep understanding of film and how to use visual storytelling to clearly communicate a sequence of events. The employee will be required to develop storyboards, 2D and 3D animatics, and implementing the final cameras in a cinematic sequence, though not necessarily all three on one task. Helping direct motion capture sessions with the director of Cinematics will occur, so a familiarity with motion capture direction is preferable.
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Artist, Cinematics
TimeWarner
Division Warner Bros. Entertainment Group
WB Business Unit WB Games
Industry Film Production and Distribution
Location United States - Washington - Kirkland
Requisition # 116590BR
Position
Type Full Time
Posting Job Description SUMMARY OF POSITION
JOB RESPONSIBILITIES
2D Storyboarding cinematics for game projects.
Developing animatics (both 2D and 3D) for game projects.
Implementing the 3D cameras for in-game cinematics.
Responsible for rigging and animating 3D character models in a realistic game, including working with motion capture data, hand keyframed animations and facial/lip synch animations. Working with the in house toolset, helping set up characters and rigs, while also making characters and objects game ready.
Participates in departmental meetings to share personal ideas and define the look and feel of areas and characters.
JOB REQUIREMENTS
Must possess a 2 or 4-year 2D/3D art degree with an emphasis in character keyframe animation as well as camera animation or equivalent work experience.
3-6 years working as an animator in the entertainment industry with a focus on character and camera animation.
Excellent communication, interpersonal, and organizational skills.
Ability to work well under pressure and deadlines.
Strong interest in computer games.
Passion for storytelling and movies.
Must be proficient in one or more types of 3D software (Maya, 3D Studio Max, SoftImage, etc.). Especially as it pertains to animating cameras and characters.
Experience in developing martial arts fighting games is a plus.
Experience in developing first person action games a plus.
Facial animation experience a plus.
Willingness to act in motion capture sessions a plus.
Experience with video editing and post production tools (After FX, Premiere Pro, Final Cut, Avid) is a plus.
Takes direction well, but is self-driven.








